>>
>>18403
Correct
>>18420
Looked into this. It's because I started using the LZMA algorithm for compression for v5i. However baka loader seems to not support that algorithm, just ZLIB. Given that future releases will not be uploaded directly to this site, I'll revert back to using ZLIB (it's only ~4 MB difference) for new releases. If you wish to not wait and fix that now, do the following:
1) open ffdec and have it load the swf.
2) Locate the header, click it, then hit the edit button
3) Change compression from "LZMA" to "ZLIB"
4) hit the save button that's next to the "cancel" button.
5) Now save the actual swf by hitting the big save button (the one next to the "open" button
With realizing this, you might be able to use this method to compress your swfs further Gscot (if your flash pro IDE doesn't allow you to specify which compression algorithm to use). Turns out the Adobe Air sdk may not be directly responsible for the lower file size (it might only optimize code performance), thing is that by default it uses LZMA compression.
And to top this off, I found out the trouble with the hair. Seems that there are no concrete "rules" that minus8 went by when animating the hair. Meaning that I can't find a way to replicate how it moves in a manner that can be used for more than 1 animation. Also can't find trends with how movement of how the face affects the hair in any animation. So I don't know, I'm going to work on other things for now but I do want the hair system to be flexible enough that you can have more than 8 fixed movement "slots" to use. So if anyone has any ideas or suggestions to overcome this, it'd be appreciated.