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Nick Cage DBD Perks 23/05/30(Tue)11:40 No. 146942 ID: f1f6ec
146942

File 168543965961.jpg - (5.55KB , 300x168 , nickcagedbd.jpg )

No big story about how I got these, don't work there but know someone at Behaviour who knows I play and wanted to show off, they're trying to be super tight but he was making fun of the steps they've been taking and bragging he could get past it and I egged him on so he converted the perk texts using an app that rotates everything through the alphabet so snoopers wouldn't notice. Long story short, I got the perk descriptions for Nick Cage and I've been keeping them to myself the weekend but I decided fuck it and before I head off to work today I'm gonna spread 'em. This is what I think he called a 'workprint description', for people internally to refer to while coding and testing. Flavour text like quotes get finalized by a separate team (working with Cage's people so running later than usual) and some of the language gets punched up. Everything's still being balanced so numbers might change but this is the basic thrust of what you'll get. Unless my friend was just messing with me or doing a targeted disinfo leak which is possible I guess.

Game Changer:

A difference in wardrobe, hair or makeup... you can use anything to quickly create a distinctive character and project a whole new image to the world.

While in a Locker for more than 10 seconds, press and hold the Active Ability button for 1 second to access a menu that lets you change your cosmetics when you emerge. Charms or Head, Torso, and Legs cosmetics can all be swapped out for any in your inventory except those of Legendary rarity. You also may not change which Survivor you're playing or any other aspect of your Loadout. Changing your outfit while Healthy grants you the Endurance Status Effect for 3/4/5 seconds upon exit. Changing your outfit while Injured cures you of the Haemorrhage Status Effect if you have it. When you leave a Locker after changing any cosmetic, you always do it as a rushed action.

Game Changer has a cool-down of 60 seconds, starting from when you leave the Locker after a change.


>>
23/05/30(Tue)11:41 No. 146943 ID: f1f6ec

Massive Talent:

You're able to draw on experiences from life to perform convincing portrayals of human beings in crisis.

While healing yourself or being healed, hold the Active Ability button as the heal completes to feign that your Health State has not changed. You will continue to move and make Grunts of Pain as though you are still in the previous Health State, but you will not leave Pools of Blood. Should the Killer miss an attack on you while you are feigning a lower Health State or within 1 second of it dropping, you break into a sprint of 150 % of your normal Running Movement speed for 3 seconds. After this, you gain the Exhausted Status Effect for 25/35/45 seconds.

Massive Talent does not work while Exhausted. Gaining the Exhausted Status Effect or your Health State changing in any way cancels your false Health State. Performing any rushed action while feigning the Injured State, or running while feigning the Dying State also cancels your deception.

Declaration of Independence:

You're often imitated but always find a way to stand out.

Should anyone become Hooked while you are on the Hook in your first or second Hook State, you instantly free yourself. You gain the Broken Status Effect for 60/50/40 seconds. This perk deactivates should only two Survivors remain in the Trial.


One last thing, my friend says the cosmetic-change perk also has a cool little easter egg... should the killer pull you out of a locker while in the cosmetics menu, as Nick Cage, until you change clothes again or leave the match, he's only wearing an 'underwear' cosmetic (with undershirt, not bare chested) that you can't buy or use any other way. The idea's like he just got interrupted changing, and there'll be a voice line. Non-Cage characters using the perk just get thrown back to their last cosmetic, no voice line. But the final design of the easter egg cosmetic still needs to be approved so this might pop up in a patch a week or two later. Also they REALLY wanted to integrate the perk into the store and let you buy cosmetics from the locker but there were too many technical issues with how the game's code is structured that they couldn't do it on release or probably for months... still on their wishlist though.





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