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>>146580
Triple-A I find nowadays to be bland in its content, sheer slop made to appeal to the masses.
I wouldn't say that Indie is objectively better because for every indie game that's worth playing there's 2 meh/niche games you may or may not like and a dozen more that aren't worth your time.
HOWEVER, I think the biggest difference for me between Indies/AA (to an extent) and Triple-A games is that I find the former to have a lot more passion & ambition for the gameplay ideas they're exploring. Games Like Shadow's of Doubt or Project Zomboid first come to mind as examples of ambition. Battlebit as an example of "passion" as well.
All three of those make perfect sense as to why they're Indie games for me- the first two are just too ambitious for Triple-A companies to really try to make, especially for the game's genres in the case of the first one, and the third is a clear example of wanting to make something that isn't really original in the grand scheme of things, but still made regardless because they _really_ enjoyed the gameplay loop of what it's inspired by.
At the end of the day, I'd much rather pay attention to someones game because they put genuine, honest effort behind it, then some Triple-A Conglomerate's game that ticks all of the boxes on paper without really "wanting" to, if that makes any sense.