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18/11/27(Tue)23:08 No. 145466 ID: ee01aa
145466

File 154335652684.jpg - (12.77KB , 300x300 , facepalm.jpg )

What year was the absolute worst for video games?


7 posts omitted. Last 50 shown.
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19/02/18(Mon)23:27 No. 145540 ID: d6ab75

>>145469
it was inevitable that people would continue to develop games because hobbies dont need a means to justify being done. the only thing a crash would effect is a business, and videogames as a hobby would not have died even if quartermunching arcade games didn't take off again


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19/02/19(Tue)09:25 No. 145541 ID: 13ccd2
145541

File 155056475459.jpg - (93.79KB , 1280x720 , RobotsSayNo.jpg )

>>145528
The European market was absolutely laughable in terms of units sales back then. And the games? Goddamn why the fuck were so many of them were horrible pieces of shit?

Companies went tits up faster in the European market because to sell games in Germany you had to translate your title to German. To sell games in Italy you had to translate your title to Italian. Each and every translation amounted to a completely new version of the title as space didn't exist to have multiple languages inside a single package due to limited storage and space of systems at that time. The limited number of sales for each of those unique titles yielded a high rate of failures to make back development costs - too many failures, bye bye developer.

For chrissakes it wasn't until the 90s that computer games in the UK were sold in a packaging that was more elaborate than one or two audio cassettes put in a ziplock baggy lined up on counters, and even then most of the time they just changed from audio cassettes to 3.5" or 5.25" floppy disks.

Europe was never a vibrant market until they gained sufficient memory, storage, and power to have multiple languages in a single title and that happened a fuckload later than 1983.


>>
19/03/06(Wed)18:17 No. 145555 ID: d6341e

2007 i suppose


>>
19/07/03(Wed)04:12 No. 145707 ID: dae63f

>>145469
Either this or whatever the current year is.


>>
19/07/10(Wed)09:12 No. 145711 ID: 75a089

Somewhere around 2011/2012/2013, they all kind of blend together to me.


>>
19/08/03(Sat)17:38 No. 145734 ID: 1f1ccd

Whichever year Halo came out and castrated the FPS genre for years to come.


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19/08/03(Sat)19:27 No. 145735 ID: 5453c2
145735

File 156485325092.jpg - (1.62KB , 126x104 , 156476880563.jpg )

>>145734
The first person shooter genera has always been ass.


>>
19/08/04(Sun)04:02 No. 145736 ID: c80dcf

>>145735
While true, there were some interesting elements being introduced to first person games before its release. Even the early development builds of Halo included a lot of features that were intended to be fleshed out in the final product.

Then Microsoft acquired them and shoved Halo out the door with only the bare minimum of features to meet their arbitrary release date.

You can see evidence of the acquisition fucking up Bungie products best in Oni. The first few levels are really fun and interesting. After that though they became cookie cutter and boring, because that's when Bungie was no longer in control and it was being shoved out the door by Take2.


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19/08/16(Fri)01:03 No. 145755 ID: 0b6c03

>>145466
I would say 2016 or 2015. At least nowadays, weeaboo games have dual audio. Back then they didn't even bother to have it usually.


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20/10/31(Sat)00:15 No. 146207 ID: 79d660

>>145541
Cry moar, button-mash fanboy.

None of your doom and gloom stopped, for one thing, the existance of a "golden age of Spanish software". Germany with Austria and Switzerland, and even with Best Germany excluded, was a big market in and of itself.

The North American computer ecosystem was also a thing, no matter how terrorized you are by floppy discs.

Not to mention you ignoring the post right above yours that makes clear the irrelevance of your gripes.


>>
20/10/31(Sat)17:37 No. 146208 ID: efe79b

>>146207
Yeah, such a vibrant market they sold games in ziplock bags.

The margins were so thin they couldn't afford to use decent packaging.

You ignoring the 7 posts above yours makes clear that you're eurotrash.


>>
20/11/07(Sat)05:05 No. 146213 ID: 715b23

>>145555
Lost Odyssey. Forza 2, and DMC3 came out that year. It wasn't a bad year despite the global recession happening then.

>>145755
MGSV, GTA V, and Witcher 3 came out then.

2020 is the worst. I can't name any good games from this year.


>>
20/11/08(Sun)00:08 No. 146214 ID: 7030ec

2014


>>
20/11/10(Tue)05:13 No. 146215 ID: 7cb4c3

2021, rpg's are dead


>>
146215 20/11/11(Wed)13:57 No. 146219 ID: e2b141

Nah, Hytale will release in 2021 and it will have RPG elements.


>>
20/11/12(Thu)07:25 No. 146221 ID: 7cb4c3

>>146219
turn based or die nerd


>>
20/11/30(Mon)22:21 No. 146241 ID: 81d13a

2015, when games really started to become political propaganda


>>
21/01/06(Wed)01:35 No. 146259 ID: 06a4ca

>>145486
>>145494
>>145707
>>145755
>>146213
>>146215
>>146241
I think it's unfair to judge shit made less than ~5 years ago. It's too early to tell what mattered and what didn't.


>>
21/01/07(Thu)11:47 No. 146260 ID: 46343b

Hard to say about worst games. All depnds from mood and gaming skills. Truly say I am not gamer and playing from time on football games here https://www.friv2online.com/football-games like expert goalkeeper.


>>
21/01/12(Tue)17:02 No. 146270 ID: 857762
146270

File 161046735359.jpg - (298.93KB , 1024x576 , 20180320014531.jpg )

Please look at the title screen for センノキセキ it is a free download on Japanese Playstation 3 store. Thank you.


>>
21/01/29(Fri)22:43 No. 146281 ID: b99c92

>>146213
>2020 is the worst. I can't name any good games from this year
There's DOOM Eternal, Hades, Crash Bandicoot 4, Bugsnax, to name a few.


>>
21/02/28(Sun)05:43 No. 146292 ID: 8a78c5

>>145466
definitely 2020


>>
21/03/05(Fri)12:51 No. 146307 ID: 19df92

>>146281
Point proved. 2020 for sure.


>>
21/03/06(Sat)04:54 No. 146311 ID: ece87a

2006 with the success of the Wii and the (deserved) flop of the PS3.


>>
21/03/26(Fri)10:44 No. 146339 ID: 7cb4c3

Actually this year has been great cause I got a Vita, I have a job


>>
22/08/21(Sun)12:47 No. 146758 ID: 0d44b4


This year 2022 due to Diablo:Immortal. What a trash game with trashier mtx


>>
22/08/28(Sun)13:40 No. 146766 ID: 94380b

The SJW Of Us 2. Yeah, let a pumped up steriod user man woman murderer go after Joel gets killed, and the revenge was for nothing, only because Neil was a cuck, and wanted to fuck Abby in the game.


>>
22/09/07(Wed)14:46 No. 146777 ID: 2e9ee2
146777

File 16625548039.jpg - (66.49KB , 850x850 , bmtg (4).jpg )

The day when Blizzard died.
"Do you guys not have phones?"


>>
22/09/14(Wed)13:11 No. 146780 ID: 3bc6c6

In my opinion, 2020-22 is the most disastrous year for the video game industry. I think that in the near future developers will be able to release new games that will shake the world. But it will be when everyone stops churning out games according to the ubisoft formula. With https://ilogos.biz/full-cycle-game-development/ I want to make my game without parodies of the existing one.


>>
22/09/14(Wed)18:02 No. 146781 ID: dd09ae
146781

File 166317132782.gif - (101.86KB , 758x696 , jap_gam_ind.gif )

>>146780
This is why [WE] are superior.


>>
22/09/19(Mon)07:20 No. 146782 ID: af2d31

I recommend to play overwatch becasue its cool game for play with friends and have opportunity to create own play team. Their goal is to protect squishier heroes such as healers and close-range damage dealers by creating distance, soaking up damage, and eliminating targets who pose a threat. Additional help you can find on https://overwatch-boosting.com/


>>
22/09/24(Sat)11:12 No. 146793 ID: 94380b

Cyberpunk lost its' edge. Still trying to please fans. But, I enjoy it sometimes. Patch it up for about five more years, it might turn better.


>>
Shaman 22/10/01(Sat)01:59 No. 146797 ID: 7eed0e

Ill say 2010 or 2008, I think these are funny because 2009 and 2011+ are seen as some of the best years for gaming with bombshells like far cry 3 and the new cods but 2010 and 2008 were times when people didn't respect gaming,companies didn't put work into them with very little passion, and most of all the games all tried to copy each other with no originality


>>
23/05/12(Fri)14:12 No. 146936 ID: 88736e
146936

File 168389353172.jpg - (28.01KB , 474x237 , 20230511.jpg )

>>145466
4/20/1969


>>
23/05/15(Mon)12:02 No. 146938 ID: 88736e
146938

File 168414495247.gif - (100.00KB , 240x170 , 2025.gif )

>>146936
Oh noes


>>
23/06/04(Sun)07:30 No. 146944 ID: d9ceca

>>146797
2008 - Fallout3 & GTA 4
2010 - Fallout: NV & Bad Company 2


>>
23/06/06(Tue)12:21 No. 146945 ID: 88736e
146945

File 168604691627.jpg - (1.98MB , 4500x2531 , 20230607.jpg )

Let me whisk you back to a different time in gaming—a time when we, in our innocence, would mock the idea that making people real-world money to unlock some gaudy-looking horse armour is a business practice that would catch on.

It was the year of Akatosh, 433 (aka April 2006), when the now-infamous Horse Armor Pack for The Elder Scrolls 4: Oblivion was released upon the world. Oh how we laughed. $2.50 for a pair of crappy horse armours (and that gold one looked really crappy—like a child had just swallowed a yellow highlighter pen then vomited it up over the horse’s back)? Who did Bethesda take us for?

Of course, the joke would turn out to be on us, as the Horse Armor Pack is now widely regarded as Ground Zero for in-game microtransactions. And while we’ve been living all these years in a kind of daze where we’ve come to accept the idea of paying real-world money for virtual clothing as a norm, it feels like the pricing of Diablo 4’s horse armor really punctuates that, for all the scorn it suffered, Oblivion’s Horse Armor Pack was right all along: people will pay increasingly silly amounts of money for silly things.

In this case, Diablo 4’s various horse armours are split into three or four items that come in a bundle, so the armour itself, and a couple of trophies usually, with the price amounting to Blizzard’s premium currency equivalent of between $8 and $15. Sure, you're technically getting a few items in each bundle, but a) you don't have the option to buy the bits individually and b) they're all just horse armour broken down into different pieces, and clearly designed to go together as a set, so let's not kid ourselves here. If one day Blizzard starts breaking down horse armour into horse helmets, saddles, butt armour, flank armour, and individual hoof boots, then don't let them fool you into thinking you're somehow getting better value here just because they're giving you 10 things.

For perspective, Oblivion’s Horse Armor Pack (consisting of two armours) amounts to $3.76 when adjusted for today’s inflation, so that’s just $1.88 per armour. Bargain! It’s wild to think that at the time this was seen as such bad value that Todd Howard came out to address the horse armour fiasco years later, and actually pinned the blame for its pricing on Microsoft, claiming that he wanted to price it lower than $2.50 but Microsoft insisted otherwise.

It’s ironic that through the lens of 2007 (and for years after that considering the Horse Armor Pack basically turned into a meme mocking the absurdity of microtransactions), the Horse Armor Pack looks like a ridiculous waste of money, but from a 2023 perspective it’s actually very good value for in-game cosmetics (you can still buy the Horse Armor Pack today funnily enough, so what are you waiting for?).

All this is a nice counterpoint to my recent look at game prices in the 90s, when I suggested that the recent price hikes of triple-A games to $70 still doesn’t compare to what games used to cost back in the day. Back then however, we didn’t have microtransactions to contend with, which don’t really affect single-player games, but can realistically bring the price of a game like Diablo 4 up to hundreds of dollars.

Then again, it’s all optional content, as Diablo 4 doesn’t lock any content or features off behind paywalls, so if you want to splash the cash on some horse armour, then who am I to care or judge? As someone who almost never spends money on cosmetics—other than occasionally buying a Hunt: Showdown skin to show my support for a game that cost me $20 and I’ve spent hundreds of hours in)---I should probably be thanking those cosmetic big-spenders who ultimately help finance the game to run over the long run.

Whatever way you look at it, the tables have turned since 2007, as the legacy of Oblivion’s Horse Armor Pack comes full circle and we arrive at a time where people by the thousands will be paying for horse armour in Diablo 4 that costs several times more than that. On the other hand, I’m yet to find a horse armour in Diablo 4 that looks so impressively awful as the sickly-swishy Elven horse armour of Oblivion.


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23/06/13(Tue)02:46 No. 146949 ID: 37e5d3

>>145466
5


>>
23/06/18(Sun)03:02 No. 146954 ID: 88736e


>>146945
2023 is the worst year for gaming cos of Diablo4. The most expensive set does NOT contain game. Why?


>>
23/07/04(Tue)05:46 No. 146962 ID: bb31a3

this year


>>
23/08/10(Thu)09:04 No. 146974 ID: ddc4c5

2016, 2018 & 2020, hands down the worst years for video games imo


>>
23/08/24(Thu)01:27 No. 146983 ID: df4f23

who cares faggot


>>
23/09/20(Wed)09:37 No. 146990 ID: 27fa78

PronounField. Just needs mods and patches to improve the game.


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23/10/01(Sun)03:52 No. 146995 ID: be0ac2
146995

File 169612514912.jpg - (78.02KB , 640x622 , s-l640.jpg )

>>145466
This

video games became a parody of themselves


>>
24/01/15(Mon)01:40 No. 147030 ID: 0269e2

>>146990
No amount of modding can solve floating point imprecision if you walk too far away from your ship. That's why there's an invisible wall.


>>
24/01/26(Fri)13:18 No. 147034 ID: 0bd51a

>>145466
Perhaps current years actually. It's sad for so much potential with newer technologies but then they have to pander to the minorities or their bias with politics.


>>
24/01/26(Fri)13:27 No. 147035 ID: 0bd51a

>>146766
The funny thing about TLOU Games are all the fans freaking out for the newest remake for the games when they're newer releases because they want updated graphics. I think they're just milking it cause they know their fans are a bunch of idiots who would pay $70+ if given the chance for a 3 year old game remake.


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24/02/20(Tue)23:39 No. 147049 ID: 106cd1
147049

File 170846876110.jpg - (184.13KB , 494x500 , freedom.jpg )

>>145492
On the contrary, 2007 was such a good year for gaming that it made everyone take notice of the hobby. It led to negative consequences but it definitely wasn't a bad year.


>>
24/09/05(Thu)15:07 No. 147268 ID: fb1171

For the console market? Early 90's because the only good games were Super Mario related. The rest were borderline unplayable arcade ports


>>
Anna 24/09/30(Mon)09:50 No. 147299 ID: df6967

That is an amazing way



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