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Dislike. I feel like if there aren't any mechanics for settling things, that's fine - that's a narrative game or group storytelling.
But if there ARE mechanics, but players don't know about them until they must use them, then that builds frustration.
"What do you mean, it's always a Strength roll to open a jar - I put a dozen points into Dexterity specifically for jar-opening! We're already level 5, I'm not going to go and reroll my character now, and I'm shit at one of the things I thought my character would be good at!"