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Anonymous 19/11/09(Sat)06:52 No. 131709
131709

File 157327872312.jpg - (128.38KB , 1023x731 , 16072866245_e9539199a8_b.jpg )

How do yall feel about limiting player interactions with game mechanics? ie rolling dice, character creation, or even looking at the rules.


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Anonymous 19/11/14(Thu)15:53 No. 131717

Dislike. I feel like if there aren't any mechanics for settling things, that's fine - that's a narrative game or group storytelling.

But if there ARE mechanics, but players don't know about them until they must use them, then that builds frustration.

"What do you mean, it's always a Strength roll to open a jar - I put a dozen points into Dexterity specifically for jar-opening! We're already level 5, I'm not going to go and reroll my character now, and I'm shit at one of the things I thought my character would be good at!"


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Anonymous 19/11/16(Sat)11:00 No. 131719

>>131717
What if they were only asked to make decisions on their characters actions. No knowledge of their stats nor the ability to make rolls. They are left with their actions and choices. The mechanics would exist, just be in the background and the math done solely by the ref.





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