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>>21335
>Can't play Mp4's on your phone
you probably meant can't play swfs on your phone. that's arbitrary since apple refused to allow flash there due to the fact that it would hurt app sales. then because of adobe's incompetence in keeping flash on android; it was there but they just decided to pack it up one day. regardless of the reason why it isn't on phones it isn't the format's fault. just like it wouldn't be mp4s fault if all phones suddenly banned the container.
>FPS issues
yes, flash requires a good CPU to render at high resolutions. more of adobe's incompetence in being unable to keep up with todays increasing monitor sizes. despite there being a way of using the GPU to render flash adobe decided it was a good idea to require renderMode=direct in html for it to work, which pretty much killed off stage3D and made Unity drop flash support. again not the format's fault though, if everybody had good CPUs you wouldnt notice and itd be the same if mp4s had to render just using the CPU.
>>21337
>you can track through the video
you can track perfectly fine in swf too, just needs to be implemented. adobe's incompetence prevented them to make a built-in seekbar that could be enabled when exporting the swf or via the html embed tag. again not really a flaw in the flash format.
i'm pretty pissed at Adobe for buying flash and then abandoning the format when they couldn't figure out how to make money from it. im also tired of people not really understaning what the format truly has to offer trash talking it when the only problem is adobe failing to keep up with what people want. muh video, muh html5. still cant provide what flash can. let's take two steps back and abandon a great vector based solution for 100 times the file size per second. bah.